• Spells by Level

    Hello and welcome to the T4C Bible's revised (as of v1.25) spell chart. This is what you could call the "caster's corner". It has tables that show the requirements in Level, Stats (Wis & Int), Skill Points and Gold as well as the Teacher's name and Location. For Easier Reference, we have created 7 different charts that we always update to the last stat to keep you up to date. Use the menu below to move to your choice. Happy spell casting :-)

    Note #1: For a long time now we wanted to find an accurate and acceptable way of measuring spells' damage. We gave some thought on the different possibilities and we think that we finally managed to find the most acceptable and accurate way. Check the introductory note on the Spell Output Chart for more information.

    Note #2: Here you can find a study on Power/Intelligence/Resistance ratios, along with mathematical equations and such. The study was made by Hawk, a player of our very own DigiCon server and updated according to our discoveries about the subject.

    Spells Chart Index (click on your choice to move to the relevant section)
    A. Spells List - Sorted by Level Requirement
    A1. Spells List - Sorted by Spell Name (loads on separate page)
    A2. Spells List - Sorted by Teacher (loads on separate page)
    A3. Spells List - Sorted by Location (loads on separate page)
    A4. Spells List - Sorted by Elemental School (loads on separate page)
    B. Spell Description
    C. Spells Output Chart (loads on separate page)


    A. Spells List - Sorted by Level Requirement

    white: AR Spells
    Teal: RD Spells
    Light Blue: SH Spells
    Violet: Add-On Spells (v1.25 and above)

    Note: Click on the spell's name to jump to its description

    Spell Name Lvl Wis Int MP Prerequisites Pts Gold Teacher
    Fire Dart 2 15 21 1 - 5 532 LH Mage Tower - Iraltok
    Light 2 15 18 10 - 5 233 LH Temple-Kilhiam
    Heal Light 3 19 15 2 - 9 897 LH Temple-Moonrock
    Stone Shard 4 20 17 2 - 6 1328 LH Mage Tower-Uranos
    Cure Poison 5 17 26 2 - 9 1825 LH Temple-Moonrock
    Dust Devil 6 21 21 2 - 7 2388 LH Dungeon-Shovanis
    Poison 7 18 30 2 - 7 3017 LH Mage Tower-Lothan
    Protection 8 25 20 9 - 7 3712 LH Temple-Moonrock
    Ice Shard 9 19 34 3 - 8 4473 LH Mage Tower-Lothan
    Flaming Arrow 10 15 44 3 Fire Dart 8 5300 LH Mage Tower-Iraltok
    Lesser Drain 12 15 50 3 - 13 7152 LH Temple-Araknor *
    Heal Serious 13 34 16 4 Heal Light 14 8177 LH Temple-Moonrock
    Lightning Bolt 15 30 30 4 Dust Devil 10 10425 AR Druids-Hornwind Dunikus
    Poison Arrow 17 23 51 5 Poison 10 12937 LH Mage Tower-Lothan
    Shatter 18 37 26 5 Stone Shard 11 14292 LH Mage Tower-Uranos
    Turn Undead 19 43 16 5 - 17 15713 RD Temple-Brother Thorkas
    Curse 20 16 74 5 - 17 17200 LH Dungeon-Shovanis
    Freeze 20 24 57 5 Ice Shard 11 17200 WH Mage Tower-Marsac Cred
    Barrier 21 24 59 10 - 12 18753 RD Druids-Riverbane Kederic
    Word of Recall 21 36 36 100 - 12 18753 LH Dungeon-Shovanis
    Fire Bolt 22 16 80 6 Flaming Arrow 12 20372 WH Mage Tower-Clar Liurn
    Drain Life 23 16 83 6 Lesser Drain 19 22057 RD-Blind Man **
    Earthen Strength 23 43 29 30 - 12 22057 RD Temple-Brother Giamas
    Minor Combat Sense 24 31 55 6 - 13 23808 SSK-whiterose Elysana
    Ice Bolt 25 26 68 6 Ice Shard 13 25625 WH Mage Tower-Marsac Cred
    Call Lightning 26 41 42 7 Lightning Bolt 13 27058 AR Druids-Hornwind Dunikus
    Fireball 27 16 94 7 Fire Bolt 14 29457 WH Mage Tower-Clar Liurn
    Heal Critical 27 55 17 7 Heal Serious 21 29457 AR Druids-Earthsong Yrian
    Clear Thought 28 28 74 21 - 14 31472 RD Druids-Riverbane Kederic
    Mana Shield 29 28 76 14 Protection & Barrier 14 33553 RD Woods-Etheanan
    Chain Lightning 30 45 46 7 Call Lightning 15 35700 RD Tower Of Sorcery-Zhakar
    Entangle 31 52 34 10 - 15 37913 SH Kahp Leth Village-Shaman Weethgwotha
    Mana Burst 32 39 63 8 - 15 40192 SSK-whiterose Elysana
    Plague Spell 33 16 112 40 - 24 42537 RD-Blind Man **
    Detect Hidden 35 15 118 90 - 16 47425 RD Castle-Starbolt Aloysious
    Stone Skin 37 59 37 45 Protection 17 52577 RD Temple-Brother Giamas
    Tranquility 38 71 17 45 Heal Critical 26 55252 RD Temple-Brother Thorkas
    Flame Wave 40 16 133 10 Fireball 18 60800 RD Castle-Starbolt Aloysious
    Vortex of Air 40 55 56 10 Chain Lightning 18 60800 RD Tower Of Sorcery-Zhakar
    Greater Drain 41 16 136 10 Drain Life 28 63673 RD-Blind Man **
    Resist Fire 43 34 105 10 Mana Shield 19 69617 RD Druids-Waterbreeze Celestina
    Nimbleness 44 59 60 11 - 19 72688 RD Tower Of Sorcery-Zhakar
    Ice Ball 45 35 110 11 Ice Bolt 20 75825 RD Druids-Waterbreeze Celestina
    Resist Ice 46 15 150 11 Mana Shield 20 79028 RD Castle-Starbolt Aloysious
    Earthquake 47 71 43 11 Shatter 20 82297 RD Temple-Brother Giamas
    Fire Shield 48 16 156 22 Flame Wave 22 85632 RD Woods-Etheanan
    Electric Shield 49 64 65 24 Chain Lightning 21 89033 RD Woods-Etheanan
    Detect Invisibility 50 16 162 60 - 21 92500 RD Castle-Starbolt Aloysious
    Sanctuary 52 91 18 120 Mana Shield & Stone Skin 33 99632 RD Castle-Bishop Crowbanner
    Rain of Fire 53 17 171 12 Flame Wave 22 103297 RD Woods-Etheanan
    Mana Surge 54 17 174 39 - 23 107028 RD Woods-Etheanan
    Glacier 55 40 130 13 Ice Ball 23 110825 RD Woods-Etheanan
    Healing 55 96 18 13 Heal Critical 35 110825 RD Castle-Bishop Crowbanner
    Dispel 56 57 99 13 - 28 170913 SH-Invisible Man ****
    Invisibility 58 72 74 70 - 24 122612 SH-Invisible Man ****
    Bless 59 102 19 140 - 37 126673 SC Temple-Nissus Haloseeker
    Flare 60 17 191 14 Rain of Fire 25 130300 SH-Invisible Man ****
    Mass Healing 63 108 19 15 Healing 39 143557 SC Temple-Nissus Haloseeker
    Ice Storm 65 44 152 15 Glacier & Freeze 26 152425 SC-Mithanna Snowraven
    Major Combat Sense 66 64 114 15 Minor Combat Sense 27 156948 SH-Invisible Man ****
    Boulders 67 95 55 16 Earthquake 27 161537 SH Kahp Leth Village-Shaman Weethgwotha
    Soulsteal 68 17 215 16 Greater Drain 41 166192 SH Mordenthal's Castle-Sir Mordenthal
    True Sight 69 98 56 80 - 28 170913 SH Kahp Leth Village-Shaman Weethgwotha
    Gateway *** 70 84 86 Full Word of Recall 5 175700 SH Sunken Woods-Healthy Looking Old Man
    Blizzard 74 48 170 17 Ice Storm 29 195508 SC-Mithanna Snowraven
    Healing Mist 75 125 20 17 Mass Healing 45 200625 SC Temple-Nissus Haloseeker
    Firestorm 76 17 238 18 Flare 30 205808 RD Library-Filandrius
    Tornado 79 93 96 18 Vortex of Air 31 221753 RD Library-Filandrius
    Avalanche 82 52 187 19 Blizzard 32 238292 RD Library-Filandrius
    Inferno 83 17 259 19 Flare 32 243937 RD Library-Filandrius
    Ice Shield 84 53 191 100 - 33 249648 RD Library-Filandrius
    Hurricane 88 102 105 20 Tornado 34 273152 RD Library-Filandrius
    Portal 92 106 109 Full Relevant Gateway 10 297712 RD Library-Filandrius
    Tsunami 96 58 217 22 Avalanche 37 323328 RD Library-Filandrius
    Meteor 100 18 309 23 Firestorm & Inferno 38 350000 RD Library-Filandrius


    * NPC Araknor is a mage located behind LH Temple.
    ** NPC Blindman is located in Skellies cave, you must be Araknor's apprentice in order to learn his spells. If you are low lvl it's a good idea to have someone accompany you.
    *** In order to learn the Gateway spell start with the key word "work" and then "X gateway" where X is the name of the location of the spell you want to learn.
    **** In order to see the Invisible teacher you must either have Detect Invisible or True Sight spells or scrolls.

    Index


    B. Spell Description

    Index
    A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

    Avalanche
    Official Description: Sends a huge cascade of snow and ice towards the target. This spell has a large area of effect
    Use: The strongest water (ice) spell available, useful against all water-vulnerable monsters!
    Target: Area of Effect Spell (Around target point).
    Type: Physical
    Duration: Instant
    Mana: 19

    Barrier
    Official Description: Increases the target's armor class.
    Use: Among the most wanted spells for protection, it is good for every character with the required stats. The amount of gained AC is subject mainly to user's Wis and secondary Int.
    Target: Self or single friendly target.
    Type: Physical
    Duration: 2:00
    Mana: 10

    Bless
    Official Description: Increases the target's max HP, attack and archery skills
    Use: One of the best spells in the game. The HPs, archery and attack raise is very useful and all characters will benefit from this "bless". It's a must for priests and paladins. The increase is wisdom dependant.
    Target: Self or single friendly target.
    Type: Physical
    Duration: 30:00
    Mana: 140

    Blizzard
    Official Description: Creates a severe snowstorm centered on the target. This spell has a large area of effect
    Use: Very powerful water spell, useful for a lot of monsters.
    Target: Area of Effect Spell (Around target point).
    Type: Mental
    Duration: Instant
    Mana: 17

    Boulders
    Official Description: Drops several fair-sized boulders on the target. This spell has a small area of effect
    Use: One of the best spells for easy leveling. Note that very few monsters are earth spell resistant! This could be considered as earthquake's evolution. Limited area of effect but very nice damage. Wisdom dependent.
    Target: Area of Effect Spell (Around target point).
    Type: Physical
    Duration: Instant
    Mana: 16

    Call Lightning
    Official Description: Conjures forth a great bolt of lightning from atop the target's head and sends it crashing down upon it
    Use: Very useful spell against winged creatures (Giant Wasp, Death Stinger, Taunting Horrors and all kind of Drakes).
    Target: Single enemy target.
    Type: Mental
    Duration: Instant
    Mana: 7

    Chain Lightning
    Official Description: Sends a great bolt of lightning through the target. This spell has a moderately large area of effect
    Use: Same with Call Lightning but with area of effect
    Target: Area of Effect Spell (Around target point).
    Type: Mental
    Duration: 100ms
    Mana: 7

    Clear Thought
    Official Description: Increases the caster's intelligence
    Use: +25% Intelligence. One of the best spells for every spell caster. Useful, when casted, for improved damage in offensive spells and improved protection in defensive spells. Also when using Meditate skill, it helps raising MPs with a faster rate.
    Target: Caster only.
    Type: Physical
    Duration: 3:00
    Mana: 21

    Cure Poison
    Official Description: Removes all poisons from the target's bloodstream
    Use: Quite useful at the Forest of No Return (RD), spider field (SH), Nether Isles etc
    Target: Self or single friendly target.
    Type: Physical
    Duration: Instant
    Mana: 2

    Curse
    Official Description: Greatly hinders the target's ability to use light-based spells, including healing spells.
    Note: Spell doesn't affect healing effects of ring of the healer/priest, bluestone and aura.
    Use: Not a favorable spell for xping, finds use at PVPs and Colosseum. Decreases light power by 2/3
    Target: Single enemy target.
    Type: Mental
    Duration: 00:30
    Mana: 5

    Detect Invisible
    Official Description: Allows the caster to see invisible monsters and player characters
    Use: Useful especially in PVPs where the presence of every hostile player must be known in advance :-)
    Target: Caster only.
    Type: Physical
    Duration: 5:00
    Mana: 60

    Detect Hidden
    Official Description: Allows the caster to see hidden monsters, objects and player characters
    Use: Not a very useful spell as players prefer invisibility over hide. Nevertheless, it has its uses!
    Target: Caster only.
    Type: Physical
    Duration: 10:00
    Mana: 90

    Dispel
    Official Description: Negates most harmful effects that are anchored on the target
    Use: Along with bless it's the best accessory spell of the game. It dispels most spells monsters can cast on you. Useful in nearly all areas of Stoneheim. Try it in Oracle, the Nether isles or Sir Mordenthal's dungeon and you will be amazed by the results :-). The following spells won't be dispelled by it: Disease, Entangle, Petrification, Terror, Quicksands, Peaceful Night, Silence of the Lambs, Stone, Hell Chains and Ice Chains.
    Target: Self or single friendly target.
    Type: Physical
    Duration: Instant
    Mana: 13

    Drain Life
    Official Description: Drains health from the target and heals the caster by the same amount
    Use: Advanced Necromancy spell (Drains HPs from the opponent, adding them to your own HPs). It's the second of the series. Useful against every living creature. Don't try it on undead :-)
    Target: Single enemy target.
    Type: Mental
    Duration: Instant
    Mana: 6

    Dust Devil
    Official Description: Creates a swirling mass of dust and air and sends it flying towards the target
    Use: Low-level Spell useful for the first battles against Arakas wasps.
    Target: Single enemy target.
    Type: Mental
    Duration: Instant
    Mana: 2

    Earthen Strength
    Official Description: Increases the target's strength
    Use: Very useful spell when buying potions especially for mages that don't have enough base strength. Also very useful for every character because it is known that weapon damage increases with strength. The raise is wisdom dependant
    Target: Self or single friendly target.
    Type: Physical
    Duration: 5:00
    Mana: 30

    Earthquake
    Official Description: Earth Spell with wide area of effect.
    Use: Must-get spell. An invaluable xp tool for every owner.
    Target: Area of effect spell (around caster, maybe its area of effect is wisdom or level dependent).
    Type: Physical
    Duration: Instant.
    Mana: 11

    Electric Shield
    Official Description: Protective shield that counters every physical attack with a small jolt of energy
    Use: Quite useful in every situation. NOTE: it doesn't raise the caster's air resistance.
    Target: Caster only.
    Type: Physical
    Duration: 2:00
    Mana: 24

    Entangle
    Official Description: Temporarily reduces the target's capacity to move and dodge attacks
    Use: One of the most wanted spells before version 1.20. It prohibits any movement of the target for a short amount of time. Also it reduces dodge by 75%. A must-spell for PVP's.
    Target: Any single friendly or enemy target.
    Type: Physical
    Duration: see the spells output chart
    Mana: 10

    Fire Bolt
    Official Description: Sends a concentrated bolt of fire towards the target
    Use: Very good spell during the last levels of Arakas and the first levels of RD. Very powerful against all kind of undead.
    Target: Single enemy target.
    Type: Physical
    Duration: Instant
    Mana: 6

    Fire Dart
    Official Description: Sends a small flaming projectile towards the target
    Use: Hehehe...This is where it all begins.... Fire Dart the one and only spell during your early adventures into the depths of the LH Temple dungeon...
    Target: Single enemy target.
    Type: Physical
    Duration: Instant
    Mana: 1

    Fire Shield
    Official Description: Protective shield that counters every physical attack with a small burst of fire
    Use: Useful in every situation. NOTE: it doesn't raise the caster's fire resistance
    Target: Caster only.
    Type: Physical
    Duration: 2:00
    Mana: 22

    Fireball
    Official Description: Hurls a ball of fire at the target. This spell has a medium-sized area of effect
    Use: Version 1.20 changed this spell so much that mages use this spell nearly in every situation. It's a must-spell for every spell caster.
    Target: Area of Effect Spell (Around target).
    Type: Physical
    Duration: Instant
    Mana: 7

    Firestorm
    Official Description: Creates a blazing firestorm around the target. This spell has a large area of effect
    Use: Fire spell, second to the end. Very nice damage but a bit costly
    Target: Area of Effect Spell (Around target).
    Type: Physical
    Duration: Instant
    Mana: 18

    Flame Wave
    Official Description: Sends out a powerful wave of fire in a circular area around the caster. This spell has a moderately large area of effect
    Use: Quite useful spell until Earthquake time :-). Try it out in Tara's Pond!
    Target: Area of Effect Spell (Around Caster).
    Type: Physical
    Duration: Instant
    Mana: 10

    Flaming Arrow
    Official Description: Sends a small flaming projectile towards the target
    Use: The transition between fire dart and fire bolt.
    Target: Single enemy target.
    Type: Physical
    Duration: Instant
    Mana: 3

    Flare
    Official Description: Incinerates the target from the inside out
    Use: Quite powerful spell against nearly all creatures but especially undead. Also very useful during PVPs.
    Target: Single enemy target.
    Type: Mental
    Duration: Instant
    Mana: 14

    Freeze
    Official Description: Drastically drops the temperature around the target
    Use: One of the early spells, not so useful.
    Target: Single enemy target.
    Type: Mental
    Duration: Instant
    Mana: 5

    Gateway
    Official Description: Teleport Spell. Teleports caster to seven specific destination-stonehenges.

    1) Lighthaven Gateway - Lighthaven Stonehenge
    2) Windhowl Gateway - Windhowl Stonehenge
    3) Druid's Point Gateway - Arakas Druid Camp
    4) Wizard's Vale Gateway - Raven Dust near Zhakar Tower
    5) Silversky Gateway - Silversky Stonehenge
    6) Stonecrest Gateway- Stonecrest Stonehenge
    7) Sunken Woods Gateway - Stoneheim Sunken Woods near Gateway Teacher

    Use: It is not damaging to the caster as long as he casts it from inside a temple or a stonehenge. Otherwise it is very damaging. Very nice spell that decreases the distance, down to the location of a macro :-)
    Target: Caster only.
    Type: Physical
    Duration: 00:09
    Mana: Mana cost for the Gateway spell is always the full mana points of your character.

    Glacier
    Official Description: Creates a huge glacier and hurls it down on the target
    Use: Quite powerful spell but not from the most popular. Limited use to specific creatures e.g. Dune Raiders.
    Target: Single enemy target.
    Type: Physical
    Duration: Instant
    Mana: 13

    Greater Drain
    Official Description: Drains health from the target and heals the caster by the same amount
    Use: See Drain Life. The amount of "drained" HPs is bigger.
    Target: Single enemy target.
    Type: Mental
    Duration: Instant
    Mana: 10

    Heal Critical
    Official Description: Restores health to the target
    Use: Obvious use :-)
    Target: Self or single friendly target.
    Type: Mental
    Duration: Instant
    Mana: 7

    Heal Light
    Official Description: Restores health to the target
    Use: Obvious use :-)
    Target: Self or single friendly target.
    Type: Mental
    Duration: Instant
    Mana: 2

    Heal Serious
    Official Description: Restores health to the target
    Use: Obvious use :-)
    Target: Self or single friendly target.
    Type: Mental
    Duration: Instant
    Mana: 4

    Healing
    Official Description: Restores health to the target
    Use: This is the last really useful healing spell. The other two (mass healing & healing mist) in the series are a little "luxury" for some users when comparing the stats required and the effect that they have on HPs.
    Target: Self or single friendly target.
    Type: Mental
    Duration: Instant
    Mana: 13

    Healing Mist
    Official Description: Restores health to the target and all group members in the vicinity. This spell has an extremely large area of effect
    Use: Healing spell, heals the caster, plus any other player that they are grouped with.
    Target: Any self and close friendly target (mass effect).
    Type: Mental
    Duration: Instant
    Mana: 17

    Hurricane
    Official Description: Assaults the target with gale-like winds and lightning. This spell has an extremely large area of effect
    Use: Very powerful air spell with a large area of effect. A bit slow at first but its damage is satisfying
    Target: Area of Effect Spell (Around target)
    Type: Physical
    Duration: Instant
    Mana: 20

    Ice Ball
    Official Description: Sends a projectile of densely packed ice crashing down into the target
    Use: Not very popular spell, just a transition for the more advanced of the series.
    Target: Single enemy target.
    Type: Physical
    Duration: Instant
    Mana: 11

    Ice Bolt
    Official Description: Sends a small bolt of ice towards the target
    Use: See above.
    Target: Single enemy target.
    Type: Physical
    Duration: Instant
    Mana: 6

    Ice Shard
    Official Description: Sends a small shard of ice streaking towards the target
    Use: See above.
    Target: Single enemy target.
    Type: Physical
    Duration: Instant
    Mana: 3

    Ice Shield
    Official Description: Protective shield that counters every physical attack with a freezing cloud of ice
    Use: As all other shield spells. NOTE: it doesn't raise the caster's water resistance!
    Target: Caster Only
    Type: Physical
    Duration: 5:00
    Mana: 100

    Ice Storm
    Official Description: Creates a tempest of ice shards and sends them towards the target. This spell has a large area of effect
    Use: Powerful but slow.
    Target: Area of Effect Spell (Around target point).
    Type: Physical
    Duration: Instant
    Mana: 15

    Inferno
    Official Description: Covers the target in an all-consuming blaze of fire
    Use: Very powerful. A very potent fire spell!
    Target: Single enemy target
    Type: Mental
    Duration: Instant
    Mana: 19

    Invisibility
    Official Description: Renders the target completely invisible
    Use: Invisibility is only for the players' benefit, as monsters can see you.
    Target: Self or single friendly target.
    Type: Physical
    Duration: 5:00
    Mana: 70

    Lesser Drain
    Official Description: Drains health from the target and heals the caster by the same amount
    Use: First of the Drain series of spells. As with greater drain, explained above, remember that drain spells "work" better against human opponents e.g. Assassins, Raiders, etc.
    Target: Single enemy target.
    Type: Mental
    Duration: Instant
    Mana: 3

    Light
    Official Description: Enables all within the vicinity of the caster to see clearly even in darkness
    Use: Obvious use even for barbarians :p
    Target: Caster only.
    Type: Physical
    Duration: 10:00
    Mana: 10

    Lightning Bolt
    Official Description: Hurls a bolt of lightning at the target
    Use: Useful only for the first levels and first battles.
    Target: Single enemy target.
    Type: Mental
    Duration: Instant
    Mana: 4

    Major Combat Sense
    Official Description: Greatly increases the target's strength, attack, dodge and archery skills
    Use: +33% dodge, +50% attack, archery skills raise and +25% strength. Its only drawback is its duration.
    Target: Self or single friendly target.
    Type: Physical
    Duration: 00:30
    Mana: 15

    Mana Burst
    Official Description: Sends a bolt of pure mana towards the target. Because of its special nature, this spell can be cast much faster than other spells
    Use: The ultimate spell for PVP. It is not inhibited by AC or any kind of resistance of the target.
    Target: Single enemy target.
    Type: Mental
    Duration: Instant
    Mana: 8

    Mana Shield
    Official Description: Increases the target's elemental resistances
    Use: Must-spell for obvious reasons, useful in every situation you face any kind of spell :-) Gives +33% to all magic resistances except light.
    Target: Self or single friendly target.
    Type: Physical
    Duration: 2:00
    Mana: 14

    Mana Surge
    Official Description: Increases the target's elemental powers
    Use: Very good spell because it enhances the damage done by any kind of offensive spell, both wisdom and intelligent dependent ones. Grants a bonus of +33% to light, air, water, earth ,fire magic powers and +25% dark magic power.
    Target: Self or single friendly target.
    Type: Physical
    Duration: 03:00
    Mana: 39

    Mass Healing
    Official Description: Restores health to the target and all group members in the vicinity. This spell has a moderately large area of effect
    Use: Healing spell, heals the caster, plus players that are grouped with him
    Target: Any self and close friendly target (mass effect).
    Type: Mental
    Duration: Instant
    Mana: 15

    Meteor
    Official Description: Hurls a small fragment of a meteor down from the heavens, devastating the target on impact. This spell has a small area of effect
    Use: The ultimate damage spell. The top of the tops :-)
    Target: Area of Effect Spell (Around target).
    Type: Physical
    Duration: Instant
    Mana: 23

    Minor Combat Sense
    Official Description: Increases the target's attack, dodge and archery skills
    Use: +25% dodge, +33% attack and archery skills raise.
    Target: Self or single friendly target.
    Type: Physical
    Duration: 1:00
    Mana: 6

    Nimbleness
    Official Description: Greatly increases the caster's agility and dodge skill
    Use: Helpful avoiding melee and ranged weapon attacks. Raises agility by 25% and dodge by 50%.
    Target: Caster only.
    Type: Physical
    Duration: 1:00
    Mana: 11

    Plague
    Official Description: Plague: The plague spell lowers the target's max HP and ability to cast Light spells, as well as periodically dealing a small amount of damage.
    Use: Useful mainly in PVP, but it's also very useful for high HP monsters (e.g. Colosseum monsters). Decreases target's max HPs by 25%, target's light power by 2%, and inflicts some damage over time
    Target: Single enemy target.
    Type: Physical
    Duration: 5:00
    Mana: 40

    Poison
    Official Description: Gradually drains the target's HP over an extended period of time
    Use: One of the worst spells of the game (Hey! I've PKed someone with Poison before! :P --Firebird). When killing a target with this spell you don't get maximum gold and xp from the kill. AVOID!
    Target: Single enemy target.
    Type: Mental
    Duration: 00:20
    Mana: 2

    Poison Arrow
    Official Description: Hurls a small projectile made of a poisonous substance at the target
    Use: The second worst spell of the game. When killing a target with this spell you don't get maximum gold and xp from the kill. AVOID
    Target: Single enemy target.
    Type: Physical
    Duration: 501ms
    Mana: 5

    Portal
    Official Description: Summons a portal that can be used to teleport to the relevant location
    Use: This v1.25 goodie has made travelling much easier!
    Target: Special (summoning)
    Type: None
    Mana: Full

    Protection
    Official Description: Increases the target's armor class
    Use: Must spell nearly for all classes. It is mainly wisdom dependent.
    Target: Self or single friendly target.
    Type: Physical
    Duration: 3:00
    Mana: 9

    Rain of Fire
    Official Description: Rains fire down from the heavens to consume the target. This spell has a moderately large area of effect.
    Use: Must-spell for a good mage. Mass dmg with a wide area of effect. Its only drawback is its slow casting rate.
    Target: Mass area of effect spell.
    Type: Physical
    Duration: Instant
    Mana: 12

    Resist Fire
    Official Description: Increases the caster's resistance to fire-based attacks
    Use: Raises the fire resistance of the caster by 100% of base fire resistance.
    Target: Caster only.
    Type: Physical
    Duration: 1:00
    Mana: 10

    Resist Ice
    Official Description: Increases the caster's resistance to water-based attacks
    Use: Raises the water resistance of the caster by 100% of base water resistance.
    Target: Caster only.
    Type: Physical
    Duration: 1:00
    Mana: 11

    Sanctuary
    Official Description: Protects the caster from all bodily harm for a short period of time.
    Use: It raises the caster's AC (+9.000) and resists (+50.000) for 1 min. Note that during this min and for another 1 min the caster cannot cast any kind of spell or perform any kind of attack. Virtually an "escape" spell.
    Target: Caster only.
    Type: Physical
    Duration: 1:00
    Mana: 120

    Shatter
    Official Description: Hits the target with enough force to shatter it to pieces
    Use: Quite useful spell for goblins, and bugs.
    Target: Single enemy target.
    Type: Mental
    Duration: Instant
    Mana: 5

    Soulsteal
    Official Description: Drains health from the target and heals the caster by the same amount
    Use: See above. The amount of "drained" HPs is the maximum of all in its class. Must-spell for the good mage. Quite effective in PVP too
    Target: Single enemy target.
    Type: Mental
    Duration: Instant
    Mana: 16

    Stone Shard
    Official Description: Sends a small shard of stone flying towards the target.
    Use: One of the first weapons for the epic battles near LH :-)
    Target: Single enemy target.
    Type: Physical
    Duration: Instant
    Mana: 2

    Stone Skin
    Official Description: Protection spell. Temporarily increases caster's AC.
    Use: Must spell for everyone that can afford its requirements. Base AC raise is approximately 20. It is wisdom dependent.
    Target: Caster only.
    Type: Physical
    Duration: 5:00
    Mana: 45

    Tornado
    Official Description: Envelops the target with a swirling mass of condensed air. This spell has a large area of effect
    Use: Very powerful but slow.
    Target: Area of Effect Spell (Around target point)
    Type: Physical
    Duration: Instant
    Mana: 18

    Tranquility
    Official Description: Increases the caster's wisdom
    Use: +33% Wisdom. Very useful spell because the wisdom raise affects both offensive spells dmg and defensive spells' AC (for the wisdom dependent spells).
    Target: Caster only.
    Type: Physical
    Duration: 5:00
    Mana: 45

    True Sight
    Official Description: Allows the caster to see everything that is hidden or invisible
    Use: Must-spell. It combines both the properties of Detect Invisible and Detect Hidden spells.
    Target: Caster only.
    Type: Physical
    Duration: 5:00
    Mana: 80

    Tsunami
    Official Description: Sends a giant tidal wave crashing down upon the target
    Use: Good but a bit slow at first
    Target: Single enemy target
    Type: Mental
    Duration: Instant
    Mana: 37

    Turn Undead
    Official Description: Assaults an undead target with powerful righteous words of banishment
    Use: A very useful spell for undead monsters. Especially with 'tons" of wisdom :-) Popular for undeads and Makrsh P'Tangh himself.
    Target: Single enemy target.
    Type: Mental
    Duration: Instant
    Mana: 5

    Vortex of Air
    Official Description: Sends a swirling mass of compressed air towards the target
    Use: A good solid mental spell. Good for air-vulnerable enemies!
    Target: Single enemy target.
    Type: Mental
    Duration: Instant
    Mana: 10

    Word of Recall
    Official Description: Magically transports the caster back to his or her sanctuary.
    Use: Obvious use :-) a life-saver
    Target: Caster only.
    Type: Physical
    Duration: Instant
    Mana: 100


  • Recent Forum Posts

    Iva Major

    T4C needs a Cloak of Renewal

    Unfortunately I'm pretty sure only the devs of the source code can do that. Because no default quests etc can be accessed from the editors. So unless

    Iva Major Today, 03:36 AM Go to last post
    Ryuken

    T4C needs a Cloak of Renewal

    so on point, buddy.

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    Trolho

    T4C needs a Cloak of Renewal

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